JAVA-----------Brick-breaker(Modified)
1.Class - MapGenerator -- package Brick_Breaker; import java.awt.BasicStroke; import java.awt.Color; import java.awt.Graphics2D; public class MapGenerator { public int[][] map; public int brickwid; public int brickhei; public MapGenerator(int row , int col) { map = new int[row][col]; for(int i = 0 ; i < row ; i++) { for(int j = 0 ; j < col ; j++) { map[i][j] = 1; } } brickwid = 540/col; brickhei = 150/row; } public void draw(Graphics2D g) { for(int i = 0 ; i < map.length ; i++) { for(int j = 0 ; j < map[0].length ; j++) { if(map[i][j]> 0) { g.setColor(Color.white); g.fillRect(j*brickwid + 80, i*brickhei + 50, brickwid, brickhei); g.setStroke(new BasicStroke(3)); g.setColor(Color.black); g.drawRect(j*brickwid + 80, i*brickhei + 50, brickwid, brickhei); } } } } public void setBrickvalue(int value , int row , int col) { map[row][col] = value; } } 2.Class - GameP...